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3D Game Programming All in One + Torque 1.7

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Message par Napoléon Dim 5 Sep - 13:37

3D Game Programming All in One + Torque 1.7

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3D Game Programming All in One + Torque 1.7 | 400MB

Get ready for an amazing journey into the world of game development! "3D Game Programming All in One" is your one-stop tour guide into this new world. If you believe that you can create games that are as cool as - or cooler than -the ones you've been playing, now's your chance to prove it. This book will give you the training, experience, and tools you need to turn your ideas into reality. Using a well-defined toolkit of programs, knowledge, skills, and ideas "3D Game Programming All in One" covers each step required to make a fully featured game. You'll cover everything from opportunities within the game industry and elements of a 3D game to programming concepts, modeling, textures, and music. All you need to begin your journey is a creative idea and the enthusiasm to bring that idea to life.

Table of Contents
1. Introduction to 3D Game Development
2. Introduction to Programming
3. 3D Programming Concepts
4. Game Programming
5. Gameplay
6. Network
7. Common Scripts
8. Introduction to Textures
9. Skins
10. Creating GUI Elements
11. Structural Material Textures
12. Terrains and Skyboxes
13. Introduction to Modeling with MilkShape
14. Making a Player Model
15. Making a Vehicle Model
16. Making Weapons and Items
17. Making Structures
18. Making the Game World Environment
19. Creating and Programming Sound
20. Game Sound and Music
21. Creating the Game Mission
22. The Game Server
23. The Game Client
24. The End Game
Appendices
A: The Torque Game Engine Reference
B: Game Development Resources on the Internet
C: Game Development Tool Reference

Features

* This book and the companion CD contain all of the tools and information necessary to create a complete ready-to-play first-person shooter game.
* Functions as a stand-alone book or the next step for readers of "Game Programming All in One" (1-931841-23-3), which takes the reader through each step of the creation of a full 2D game.
* Provides a thorough explanation of 3D game programming, an emerging market within gaming.
* The CD is a treasure chest of tools and resources for independent game developers, including a fully-featured game engine, tools for modeling, sound and text editing, and image manipulation, sound, image, and music libraries.

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